开始写主要的 2048Scene.cpp 了。
2048Scene.h 的内容
#pragma once
#include "cocos2d.h"
#include <queue>
using namespace std;
using namespace cocos2d;
class My2048Scene:public CCLayer
{
public:
My2048Scene();
~My2048Scene();
static CCScene * scene();
void menuCall_restart(CCObject *pSender);
void menuCall_return(CCObject *pSender);
virtual void build();
virtual bool init();
virtual void My2048Move();
virtual bool My2048Cheack();
virtual bool My2048union(int m);
virtual void Mydisplay(int x1,int y1,int x2,int y2);
void Mypointadd();
void My2048over();
void My2048win();
long long My2048Point;
int My2048[5][5];
CCLabelTTF *Mypoint;
CCSize Mysize;
CCSize size;
CCSprite *Overboard;
void onEnter();
void onExit();
virtual bool ccTouchBegan(CCTouch *pTouch,CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch,CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch,CCEvent *pEvent);
CREATE_FUNC(My2048Scene);
private:
CCPoint startP,thendP;
float move_dis;
void get_ture_callback();
int Myreverse;
bool MyWin;
queue<int>Myque;
};
2048Sense.cpp 的全部代码
<pre name="code" class="cpp"># include "2048Scene.h"
# include "MyScene.h"
# include <cstring>
# include <ctime>
# include <queue>
using namespace std;
#define FOR(i,a,b) for(int i=a;i<b;i++)
const int xx[]= {0,0,-1,1};
const int yy[]= {-1,1,0,0};
CCSprite *g[16];
const int PP[]= {0,2,4,8,16,32,64,128,256,512,1024,2048};
My2048Scene::My2048Scene()
{
}
My2048Scene::~My2048Scene()
{
}
CCScene* My2048Scene::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
My2048Scene *layer = My2048Scene::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
bool My2048Scene::init()
{
size.width=480,size.height=854;
move_dis=100;
CCSprite *background_2048=CCSprite::create("homepage.png");
background_2048->setPosition(ccp(size.width/2,size.height*0.5));
this->addChild(background_2048);
CCSprite *coord_2048=CCSprite::create("2048-coord.png");
coord_2048->setPosition(ccp(size.width/2,size.height*0.5));
this->addChild(coord_2048);
//CCLOG("%f %f\n",size.width,size.height);
Mysize=coord_2048->getPosition();
Mysize.width-=150,Mysize.height-=10;
//CCLOG("%f %f\n",Mysize.width,Mysize.height);
/*int i=0,j=1;
CCSprite *sp1=CCSprite::create("5.png");
sp1->setPosition(ccp(Mysize.width+100*j,Mysize.height-100*i));
this->addChild(sp1);*/
CCLabelTTF *My_restart_tmp =CCLabelTTF :: create("restart" ,"fonts/FZNHT.TTF",40);
CCMenuItemLabel *My_restart =CCMenuItemLabel::create(My_restart_tmp,this,menu_selector(My2048Scene::menuCall_restart));
My_restart->setPosition(ccp(size.width/3*2,size.height*0.6));
CCLabelTTF *My_return_tmp =CCLabelTTF :: create("return" ,"fonts/FZNHT.TTF",40);
CCMenuItemLabel *My_return =CCMenuItemLabel::create(My_return_tmp,this,menu_selector(My2048Scene::menuCall_return));
My_return->setPosition(ccp(size.width/3,size.height*0.6));
CCMenu *menu =CCMenu::create(My_restart,My_return,NULL);
menu->setPosition(CCPointZero);
this->addChild(menu);
CCLabelTTF *Mypoint_borad=CCLabelTTF::create("Point :","fonts/FZNHT.TTF",40);
Mypoint_borad->setColor(ccc3(255,255,0));
Mypoint_borad->setPosition(ccp(size.width/5,size.height*0.675));
this->addChild(Mypoint_borad);
Mypoint=CCLabelTTF::create("0","fonts/FZNHT.TTF",40);
Mypoint->setColor(ccc3(0,255,255));
//Mypoint->setAnchorPoint(ccp(size.width/5*4,size.height*0.675));
Mypoint->setPosition(ccp(size.width/5*4,size.height*0.675));
this->addChild(Mypoint);
FOR(m,0,16)
{
int i=m/4,j=m%4;
My2048[i][j]=0;
CCString *str=CCString::createWithFormat("%d.png",My2048[i][j]);
g[i*4+j]=CCSprite::create(str->getCString());
g[i*4+j]->setPosition(ccp(Mysize.width+100*j,Mysize.height-100*i));
this->addChild(g[i*4+j]);
//初始化全部覆盖透明图片
}
My2048Point=0;
MyWin=false;
time_t t;
time(&t);
t%=1000;
t*=t;
srand(t);
build();
build();
//setTouchEnabled(false);
setTouchEnabled(true);
//设置触摸
Myreverse=0;
//My2048win();
Overboard=NULL;
return true;
}
void My2048Scene:: build()
{
FOR(k,0,16)
{
int i=k/4,j=k%4;
if(My2048[i][j]==0)
Myque.push(k);
}
int m=CCRANDOM_0_1()*(Myque.size()-1)+1;
//CCLOG("%d ",m);
int tmp;
while (m--&&!Myque.empty())
{
tmp=Myque.front();
Myque.pop();
}
while(!Myque.empty())Myque.pop();
m=tmp;
int i=m/4,j=m%4;
int or_2_4=CCRANDOM_0_1()*10;
if(or_2_4>=8)
My2048[i][j]=2;
else
My2048[i][j]=1;
//随机生成2或者4
g[i*4+j]->removeFromParentAndCleanup(true);
//释放精灵图片
//CCLOG("%d %d",i,j);
CCString *str=CCString::createWithFormat("%d.png",My2048[i][j]);
g[i*4+j]=CCSprite::create(str->getCString());
g[i*4+j]->setPosition(ccp(Mysize.width+100*j,Mysize.height-100*i));
this->addChild(g[i*4+j]);
//CCLOG("%d %d==%d\n",i,j,My2048[i][j]);
}
void My2048Scene::Mydisplay(int x1,int y1,int x2,int y2)
{
//重载图片
g[x1*4+y1]->removeFromParentAndCleanup(true);
g[x2*4+y2]->removeFromParentAndCleanup(true);
CCString *str1=CCString::createWithFormat("%d.png",My2048[x1][y1]);
CCString *str2=CCString::createWithFormat("%d.png",My2048[x2][y2]);
g[x1*4+y1]=CCSprite::create(str1->getCString());
g[x2*4+y2]=CCSprite::create(str2->getCString());
g[x1*4+y1]->setPosition(ccp(Mysize.width+100*y1,Mysize.height-100*x1));
g[x2*4+y2]->setPosition(ccp(Mysize.width+100*y2,Mysize.height-100*x2));
this->addChild(g[x1*4+y1]);
this->addChild(g[x2*4+y2]);
}
bool My2048Scene::My2048union(int m)
{
//合并
bool flag=false;
bool pointadd=false;
if(m==1)//l
{
FOR(i,0,4)
{
FOR(j,0,4)
{
if(My2048[i][j]==0)continue;
for(int k=j+1; k<4; k++)
{
if(My2048[i][k]==0)continue;
else if(My2048[i][k]==My2048[i][j])
{
My2048[i][j]++;
My2048[i][k]=0;
My2048Point+=PP[My2048[i][j]];
Mydisplay(i,j,i,k);
flag=true;
pointadd=true;
break;
}
else
break;
}
}
FOR(j,0,4)
{
if(My2048[i][j]!=0)continue;
for(int k=j+1; k<4; k++)
{
if(My2048[i][k]==0)continue;
int tmp=My2048[i][j];
My2048[i][j]=My2048[i][k];
My2048[i][k]=tmp;
Mydisplay(i,j,i,k);
flag=true;
break;
}
}
}
}
else if(m==2)//r
{
FOR(i,0,4)
{
for(int j=3; j>=0; j--)
{
if(My2048[i][j]==0)continue;
for(int k=j-1; k>=0; k--)
{
if(My2048[i][k]==0)continue;
else if(My2048[i][k]==My2048[i][j])
{
My2048[i][j]++;
My2048[i][k]=0;
My2048Point+=PP[My2048[i][j]];
Mydisplay(i,j,i,k);
flag=true;
pointadd=true;
break;
}
else
break;
}
}
for (int j=3; j>=0; j--)
{
if(My2048[i][j]!=0)continue;
for(int k=j-1; k>=0; k--)
{
if(My2048[i][k]==0)continue;
int tmp=My2048[i][j];
My2048[i][j]=My2048[i][k];
My2048[i][k]=tmp;
Mydisplay(i,j,i,k);
flag=true;
break;
}
}
}
}
else if(m==3)//d
{
FOR(i,0,4)
{
for(int j=3; j>=0; j--)
{
if(My2048[j][i]==0)continue;
for(int k=j-1; k>=0; k--)
{
if(My2048[k][i]==0)continue;
else if(My2048[k][i]==My2048[j][i])
{
My2048[j][i]++;
My2048[k][i]=0;
My2048Point+=PP[My2048[j][i]];
Mydisplay(j,i,k,i);
pointadd=true;
flag=true;
break;
}
else
break;
}
}
for (int j=3; j>=0; j--)
{
if(My2048[j][i]!=0)continue;
for(int k=j-1; k>=0; k--)
{
if(My2048[k][i]==0)continue;
int tmp=My2048[j][i];
My2048[j][i]=My2048[k][i];
My2048[k][i]=tmp;
Mydisplay(j,i,k,i);
flag=true;
break;
}
}
}
}
else if(m==4)//u
{
FOR(i,0,4)
{
FOR(j,0,4)
{
if(My2048[j][i]==0)continue;
for(int k=j+1; k<4; k++)
{
if(My2048[k][i]==0)continue;
else if(My2048[k][i]==My2048[j][i])
{
My2048[j][i]++;
My2048[k][i]=0;
My2048Point+=PP[My2048[j][i]];
Mydisplay(j,i,k,i);
pointadd=true;
flag=true;
break;
}
else
break;
}
}
FOR(j,0,4)
{
if(My2048[j][i]!=0)continue;
for(int k=j+1; k<4; k++)
{
if(My2048[k][i]==0)continue;
int tmp=My2048[j][i];
My2048[j][i]=My2048[k][i];
My2048[k][i]=tmp;
Mydisplay(j,i,k,i);
flag=true;
break;
}
}
}
}
if(pointadd)
{
Mypointadd();
}
return flag;
}
void My2048Scene::Mypointadd()
{
//加分
Mypoint->setString(CCString::createWithFormat("%lld",My2048Point)->getCString());
}
void My2048Scene::My2048Move()
{
// 开始主动作
bool flag=false;
if(Myreverse==0)
return ;
else
flag=My2048union(Myreverse);
if(flag)
{
build();
}
else
return;
bool gameflag=false;
gameflag=My2048Cheack();
if(MyWin)
{
//system("pause");
//CCLOG("Win\n");
My2048win();
}
else if(!gameflag)
{
//system("pause");
//CCLOG("over\n");
My2048over();
}
}
void My2048Scene::My2048win()
{
//游戏胜利画面
Overboard=CCSprite::create("overboard.png");
Overboard->setPosition(ccp(Mysize.width+150,Mysize.height-150));
this->addChild(Overboard,100);
CCLabelTTF *Win_flag=CCLabelTTF::create("YOU WIN","fonts/FZNHT.TTF",40);
Win_flag->setColor(ccc3(255,0,0));
CCSize tmp=Overboard->getPosition();
Win_flag->setPosition(ccp(tmp.width-125,tmp.height-125));
Overboard->addChild(Win_flag);
CCLabelTTF *board_point=CCLabelTTF::create("0","fonts/FZNHT.TTF",30);
board_point->setString(CCString::createWithFormat("%lld",My2048Point)->getCString());
board_point->setColor(ccc3(0,0,0));
board_point->setPosition(ccp(tmp.width/2,tmp.height/6));
Overboard->addChild(board_point);
this->setTouchEnabled(false);
}
void My2048Scene::My2048over()
{
//游戏结束画面
Overboard=CCSprite::create("overboard.png");
Overboard->setPosition(ccp(Mysize.width+150,Mysize.height-150));
this->addChild(Overboard,100);
CCLabelTTF *Lost_flag=CCLabelTTF::create("YOU LOST","fonts/FZNHT.TTF",40);
Lost_flag->setColor(ccc3(0,255,255));
CCSize tmp=Overboard->getPosition();
Lost_flag->setPosition(ccp(tmp.width-125,tmp.height-125));
Overboard->addChild(Lost_flag);
CCLabelTTF *board_point=CCLabelTTF::create("0","fonts/FZNHT.TTF",30);
board_point->setString(CCString::createWithFormat("%lld",My2048Point)->getCString());
board_point->setColor(ccc3(0,0,0));
board_point->setPosition(ccp(tmp.width/2,tmp.height/6));
Overboard->addChild(board_point);
this->setTouchEnabled(false);
}
bool My2048Scene::My2048Cheack()
{
//检查胜利或者失败
bool flag=false;
FOR(i,0,4)
FOR(j,0,4)
{
if(My2048[i][j]==11)MyWin=true;
}
FOR(i,0,4)
FOR(j,0,4)
{
FOR(k,0,4)
{
int x=i+xx[k];
int y=j+yy[k];
if(x<0||y<0||x>=4||y>=4)continue;
if(!My2048[i][j]||My2048[i][j]==My2048[x][y])
return true;
}
}
return false;
}
void My2048Scene::get_ture_callback()
{
//判断触摸方向
Myreverse=0;
CCPoint ans=ccpSub(startP,thendP);
if(ans.x*ans.x+ans.y*ans.y<move_dis*move_dis)return;
if (fabs(ans.x)>fabs(ans.y))
{
if (ans.x>move_dis)
{
//CCLOG("l");
Myreverse=1;
}
else if(ans.x<-move_dis)
{
//CCLOG("r");
Myreverse=2;
}
else
return;
}
else
{
if (ans.y>move_dis)
{
//CCLOG("d");
Myreverse=3;
}
else if(ans.y<-move_dis)
{
//CCLOG("u");
Myreverse=4;
}
else
{
return;
}
}
if(Myreverse==0)return;
MoveFlag=1;
My2048Move();
}
void My2048Scene::onEnter()
{
CCLayer::onEnter();
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,false);
}
void My2048Scene::onExit()
{
CCLayer::onExit();
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
}
bool My2048Scene::ccTouchBegan(CCTouch *pTouch,CCEvent *pEvent)
{
//开始触摸
MoveFlag=0;
startP=pTouch->getLocation();
return true;
}
void My2048Scene::ccTouchMoved(CCTouch *pTouch,CCEvent *pEvent)
{
//触摸点移动中
if(MoveFlag)return;
thendP=pTouch->getLocation();
Myreverse=0;
get_ture_callback();
}
void My2048Scene::ccTouchEnded(CCTouch *pTouch,CCEvent *pEvent)
{
//触摸结束
if(MoveFlag)return;
thendP=pTouch->getLocation();
Myreverse=0;
get_ture_callback();
}
void My2048Scene::menuCall_restart(CCObject *pSender)
{
//restart 菜单
if(Overboard!=NULL)
Overboard->removeFromParentAndCleanup(true);
CCScene *temps=My2048Scene::scene();
CCDirector::sharedDirector()->replaceScene(temps);
}
void My2048Scene::menuCall_return(CCObject *pSender)
{
//return 菜单
CCScene *temps=MyScene::scene();
CCDirector::sharedDirector()->replaceScene(temps);
}
中间遇到过很多问题
比如 随机数,开始随机生成 坐标,却会出现一直循环,就是随机不到最后一个空的格子。
我就用了队列,把所有空的格子入队,然后随机出几个队,选一个就好。
还有触摸方向,我检测的是起点和终点的 坐标 x ,y 的距离。然后判断上下左右。
最麻烦的是 移动的时候上下左右了,刚好和坐标系的有点不一样。
我是采用的矩阵数组,左上角是0,0 。而计算坐标的时候 左下角才是初始。然后就要 一个加,一个减。
游戏结束后,屏幕滑动还能继续,又忧伤我半天,最后就 加上触摸关闭。
资源文件:
http://pan.baidu.com/s/1dDD0o1r
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